Learning Technologies: WebTeam (demo)
WebTeam Technology
WebTeam is a multimedia networking technology that allows easy
communication between Interactive Learning Modules (consisting
of Director/Shockwave movies) playing on different computers that
are connected via the Internet. WebTeam was developed to extend
the successful “studio” classroom model of student-to-student
cooperation to a distributed, virtual classroom of distance learning
students. It is a generic tool that allows a developer to create
modules that can be collaboratively used by synchronous student
teams to solve problems. The problems are designed such that the
actions and results of each component affect the other. Both parts
function individually, yet in conjunction with the other, forming
a broader solution. The students can also communicate directly
with each other via a live chat window about the problem at hand—or
anything else.

WebTeam Utilization
Scribe/Bard has been used by an instructor to accomplish the following
projects described below:
Library of Maps
WebTeam was most recently used on April 12, 2002 as part of the “Children’s
Drawing Project.” (http://www.academy.rpi.edu/projects/libraryofmaps/)
This project brought together K-12 students at The Ark Community
Charter School, in Troy, NY and students at Mills College Campus
School in California to make collaborative drawings as part of
a project called the Library of Maps. A children’s collaborative
drawing module was developed, allowing 2 or more students at remote
locations to create drawings together in real-time, and discuss
them as well. A second technology was also set-up, incorporating
live Video chat using Webcams, so the students in each location
could see who they were collaborating with, and communicate directly.
The technologies, working together, produced an extremely lively
and magical session with the children on both sides. The children
drew with a variety of input devices: touchpad, drawing pen and
pad, and mouse, moving fluidly from one tool to the other. The
interface, featuring an artist’s palette, was intuitive,
and took little instruction beyond showing them how to join a group,
and how to save their files. They moved back and forth between
communicating their comments using the keyboard, and creating drawings.
They were also full of questions about the WebTeam technology,
and how the electronic music had been made.

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Hidden
Curve Module
Rensselaer’s Center for Initiatives in Pre-College Education
(CIPCE) incorporated the WebTeam functionality into their interactive
Hidden Curve module. The module addresses properties of a mathematical
function as determined by examination with a set of virtual tools.
In the WebTeam version of the playspace, two participants create
a student-student or a student-teacher relationship. The first
participant selects a function to be examined and remotely observes
the actions of the second participant. Some of the WebTeam components
that were programmed into the module included: simultaneous chat
windows for participant communication, pencil tool that would allow
either user to draw on the function axes such that the drawing
was visible by both participants, and a "ping" tool that
would allow either user to call attention to a particular location
on the user interface by displaying a flashing circle at the cursor
location when the right mouse button is clicked (helpful to point
out virtual tools or interesting points of functions being examined).
A test version was run between a student in Hawaii and a student
at Rensselaer, demonstrating the viability of the WebTeam technology
over long distances and with a slow network connection.

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Band Pass
Filters
A band-pass filter problem set offered a good proof-of-concept
topic for the WebTeam technology. In the first section, one student
(e.g. from Rensselaer) designs a low-pass filter while another
student (e.g. from UT Dallas) designs a high-pass filter using
the Filters CAD module (shown below). Both students work independently
of each other so each student is responsible for his or her own
design. The second section combines their designs and has each
student responsible for his/her portion of the combined circuit.
The low-pass and high-pass filters from the first section are connected
in series to effect a band-pass characteristic, demonstrating the
problems with loading (input and output), thus providing the motivation
to investigate the advantages of utilizing an active filter. Each
student is allowed to continue to modify their own passive filter,
but may not modify the other student's circuit – building
teamwork skills. The final section allows the students to cooperatively
design an active band-pass filter using the Op-Amps CAD module
engine. WebTeam offers real-time communication between the students'
screens, where they each see instantaneous updates of the other
student’s actions. Chat windows allow students to further
communicate throughout the entire module processes, encouraging
teamwork and giving students the opportunity to "teach" each
other.

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Glide Visual Language Project
Another implementation of WebTeam technology, the Glide visual
language Collabyrinth, can be viewed at http://www.academy.rpi.edu/glide/apps/collabyrinth.html.
The Collabyrinth allows multiple users to construct, animate, interpret,
and discuss Glide language “mazes.”

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